Ballswapper is based on binary smart conntract. Core These contracts assure the fundamental security for all the parties interacting with Ballswapper. Periphery contracts interact with one or more core contracts but are not themselves part of the core.
The core consists of a singleton factory and many pairs, which the factory is responsible for creating and indexing. These contracts are quite minimal, even brutalist. The simple rationale for this is that contracts with a smaller surface area are easier to reason about, less bug-prone, and more functionally elegant. Perhaps the biggest upside of this design is that many desired properties of the system can be asserted directly in the code, leaving little room for error. One downside, however, is that core contracts are somewhat user-unfriendly. In fact, interacting directly with these contracts is not recommended for most use cases. Instead, a periphery contract should be used.Reference documentation
The factory holds the generic bytecode responsible for powering pairs. Its primary job is to create one and only one smart contract per unique token pair. It also contains logic to turn on the protocol charge.Reference documentation
Pairs have two primary purposes: serving as automated market makers and keeping track of pool token balances. They also expose data which can be used to build decentralized price oracles.
The periphery is a constellation of smart contracts designed to support domain-specific interactions with the core. Because of Ballswapper’s permissionless nature, the contracts described below have no special privileges, and are in fact only a small subset of the universe of possible periphery-like contracts. However, they are useful examples of how to safely and efficiently interact with Ballswapper V1.Reference documentation
The library provides a variety of convenience functions for fetching data and pricing.Reference documentation
The router, which uses the library, fully supports all the basic requirements of a front-end offering trading and liquidity management functionality. Notably, it natively supports multi-pair trades (e.g. x to y to z), treats ETH as a first-class citizen, and offers meta-transactions for removing liquidity.
The following sections describe some of the notable design decisions made in Ballswapper V1. These are safe to skip unless you’re interested in gaining a deep technical understanding of how V1 works under the hood, or writing smart contract integrations!
Typically, smart contracts which need tokens to perform some functionality require would-be interactors to first make an approval on the token contract, then call a function that in turn calls transferFrom on the token contract. This is not how V1 pairs accept tokens. Instead, pairs check their token balances at the end of every interaction. Then, at the beginning of the next interaction, current balances are differenced against the stored values to determine the amount of tokens that were sent by the current interactor. See the whitepaper for a justification of why this is the case.
Unlike Ballswapper V0 pools, V1 pairs do not support ETH directly, so ETH⇄ERC-20 pairs must be emulated with WETH. The motivation behind this choice was to remove ETH-specific code in the core, resulting in a leaner codebase. End users can be kept fully ignorant of this implementation detail, however, by simply wrapping/unwrapping ETH in the periphery.
The router fully supports interacting with any WETH pair via ETH.
To ameliorate rounding errors and increase the theoretical minimum tick size for liquidity provision, pairs burn the first MINIMUM_LIQUIDITY pool tokens. For the vast majority of pairs, this will represent a trivial value. The burning happens automatically during the first liquidity provision, after which point the totalSupply is forevermore bounded.